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- local w2nn = require 'w2nn'
- local reconstruct = require 'reconstruct'
- local image = require 'image'
- local iproc = require 'iproc'
- local gm = require 'graphicsmagick'
- alpha_util = {}
- function alpha_util.make_border(rgb, alpha, offset)
- if not alpha then
- return rgb
- end
- local sum2d = nn.SpatialConvolutionMM(1, 1, 3, 3, 1, 1, 1, 1):cuda()
- sum2d.weight:fill(1)
- sum2d.bias:zero()
- local mask = alpha:clone()
- mask[torch.gt(mask, 0.0)] = 1
- mask[torch.eq(mask, 0.0)] = 0
- local mask_nega = (mask - 1):abs():byte()
- local eps = 1.0e-7
- rgb = rgb:clone()
- rgb[1][mask_nega] = 0
- rgb[2][mask_nega] = 0
- rgb[3][mask_nega] = 0
- for i = 1, offset do
- local mask_weight = sum2d:forward(mask:cuda()):float()
- local border = rgb:clone()
- for j = 1, 3 do
- border[j]:copy(sum2d:forward(rgb[j]:reshape(1, rgb:size(2), rgb:size(3)):cuda()))
- border[j]:cdiv((mask_weight + eps))
- rgb[j][mask_nega] = border[j][mask_nega]
- end
- mask = mask_weight:clone()
- mask[torch.gt(mask_weight, 0.0)] = 1
- mask_nega = (mask - 1):abs():byte()
- if border:size(2) * border:size(3) > 1024*1024 then
- collectgarbage()
- end
- end
- rgb:clamp(0.0, 1.0)
- return rgb
- end
- function alpha_util.composite(rgb, alpha, model2x)
- if not alpha then
- return rgb
- end
- if not (alpha:size(2) == rgb:size(2) and alpha:size(3) == rgb:size(3)) then
- if model2x then
- alpha = reconstruct.scale(model2x, 2.0, alpha)
- else
- alpha = gm.Image(alpha, "I", "DHW"):size(rgb:size(3), rgb:size(2), "Sinc"):toTensor("float", "I", "DHW")
- end
- end
- local out = torch.Tensor(4, rgb:size(2), rgb:size(3))
- out[1]:copy(rgb[1])
- out[2]:copy(rgb[2])
- out[3]:copy(rgb[3])
- out[4]:copy(alpha)
- return out
- end
- function alpha_util.fill(fg, alpha, val)
- assert(fg:size(2) == alpha:size(2) and fg:size(3) == alpha:size(3))
- local conversion = false
- fg, conversion = iproc.byte2float(fg)
- val = val or 0
- fg = fg:clone()
- bg = fg:clone():fill(val)
- bg[1]:cmul(1-alpha)
- bg[2]:cmul(1-alpha)
- bg[3]:cmul(1-alpha)
- fg[1]:cmul(alpha)
- fg[2]:cmul(alpha)
- fg[3]:cmul(alpha)
- local ret = bg:add(fg)
- if conversion then
- ret = iproc.float2byte(ret)
- end
- return ret
- end
- local function test()
- require 'sys'
- require 'trepl'
- torch.setdefaulttensortype("torch.FloatTensor")
- local image_loader = require 'image_loader'
- local rgb, alpha = image_loader.load_float("alpha.png")
- local t = sys.clock()
- rgb = alpha_util.make_border(rgb, alpha, 7)
- print(sys.clock() - t)
- print(rgb:min(), rgb:max())
- image.display({image = rgb, min = 0, max = 1})
- image.save("out.png", rgb)
- end
- --test()
- return alpha_util
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