| 12345678910111213141516171819202122232425 | local gm = require 'graphicsmagick'local image = require 'image'local iproc = {}function iproc.scale(src, width, height, filter)   local t = "float"   if src:type() == "torch.ByteTensor" then      t = "byte"   end   filter = filter or "Box"   local im = gm.Image(src, "RGB", "DHW")   im:size(math.ceil(width), math.ceil(height), filter)   return im:toTensor(t, "RGB", "DHW")endfunction iproc.padding(img, w1, w2, h1, h2)   local dst_height = img:size(2) + h1 + h2   local dst_width = img:size(3) + w1 + w2   local flow = torch.Tensor(2, dst_height, dst_width)   flow[1] = torch.ger(torch.linspace(0, dst_height -1, dst_height), torch.ones(dst_width))   flow[2] = torch.ger(torch.ones(dst_height), torch.linspace(0, dst_width - 1, dst_width))   flow[1]:add(-h1)   flow[2]:add(-w1)   return image.warp(img, flow, "simple", false, "clamp")endreturn iproc
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