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- local gm = require 'graphicsmagick'
- local image = require 'image'
- local iproc = {}
- function iproc.crop_mod4(src)
- local w = src:size(3) % 4
- local h = src:size(2) % 4
- return image.crop(src, 0, 0, src:size(3) - w, src:size(2) - h)
- end
- function iproc.crop(src, w1, h1, w2, h2)
- local dest
- if src:dim() == 3 then
- dest = src[{{}, { h1 + 1, h2 }, { w1 + 1, w2 }}]:clone()
- else -- dim == 2
- dest = src[{{ h1 + 1, h2 }, { w1 + 1, w2 }}]:clone()
- end
- return dest
- end
- function iproc.crop_nocopy(src, w1, h1, w2, h2)
- local dest
- if src:dim() == 3 then
- dest = src[{{}, { h1 + 1, h2 }, { w1 + 1, w2 }}]
- else -- dim == 2
- dest = src[{{ h1 + 1, h2 }, { w1 + 1, w2 }}]
- end
- return dest
- end
- function iproc.byte2float(src)
- local conversion = false
- local dest = src
- if src:type() == "torch.ByteTensor" then
- conversion = true
- dest = src:float():div(255.0)
- end
- return dest, conversion
- end
- function iproc.float2byte(src)
- local conversion = false
- local dest = src
- if src:type() == "torch.FloatTensor" then
- conversion = true
- dest = (src * 255.0):byte()
- end
- return dest, conversion
- end
- function iproc.scale(src, width, height, filter)
- local t = "float"
- if src:type() == "torch.ByteTensor" then
- t = "byte"
- end
- filter = filter or "Box"
- local im = gm.Image(src, "RGB", "DHW")
- im:size(math.ceil(width), math.ceil(height), filter)
- return im:toTensor(t, "RGB", "DHW")
- end
- function iproc.padding(img, w1, w2, h1, h2)
- local dst_height = img:size(2) + h1 + h2
- local dst_width = img:size(3) + w1 + w2
- local flow = torch.Tensor(2, dst_height, dst_width)
- flow[1] = torch.ger(torch.linspace(0, dst_height -1, dst_height), torch.ones(dst_width))
- flow[2] = torch.ger(torch.ones(dst_height), torch.linspace(0, dst_width - 1, dst_width))
- flow[1]:add(-h1)
- flow[2]:add(-w1)
- return image.warp(img, flow, "simple", false, "clamp")
- end
- return iproc
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