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@@ -42,12 +42,12 @@ Also note that when defining parameters via data-attributes, CamelCase names are
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| `transformOrigin` | string | `50% 50%` | Origin of the transformin pixel, percentage or keyword (left, right, top or bottom) |
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| `transformOrigin` | string | `50% 50%` | Origin of the transformin pixel, percentage or keyword (left, right, top or bottom) |
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| `skewY` | angle (e.g. `90deg`) | none | 2D skew along Y-axis |
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| `skewY` | angle (e.g. `90deg`) | none | 2D skew along Y-axis |
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| `move` | string (e.g. `100px,50%`) | none | 2D move along the X- and the Y-axis |
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| `move` | string (e.g. `100px,50%`) | none | 2D move along the X- and the Y-axis |
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-| `move3d` | string (e.g. `10px,10px,10px`) | 3D move along the X-, Y- and the Z-axis |
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+| `move3d` | string (e.g. `10px,10px,10px`) | none | 3D move along the X-, Y- and the Z-axis |
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| `moveX` | string (e.g. `10px` or `10%`) (e.g. 10px or 10%) | none | Move the object along its X axis |
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| `moveX` | string (e.g. `10px` or `10%`) (e.g. 10px or 10%) | none | Move the object along its X axis |
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| `moveY` | string (e.g. `10px` or `10%`) | none | Move the object along its Y axis |
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| `moveY` | string (e.g. `10px` or `10%`) | none | Move the object along its Y axis |
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| `moveZ` | string (e.g. `10px` or `10%`) | none | Move the object along its Z axis |
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| `moveZ` | string (e.g. `10px` or `10%`) | none | Move the object along its Z axis |
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| `rotate` | string (e.g. `90deg`) | none | 2D rotation |
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| `rotate` | string (e.g. `90deg`) | none | 2D rotation |
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-| `rotate3d`| string (e.g. `1,1,1,90deg`) | 3D rotation along X-, Y- and Z-axis |
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+| `rotate3d`| string (e.g. `1,1,1,90deg`) | none | 3D rotation along X-, Y- and Z-axis |
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| `rotateX` | string (e.g. `90deg`) | none | 3D rotation along X-axis |
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| `rotateX` | string (e.g. `90deg`) | none | 3D rotation along X-axis |
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| `rotateY` | string (e.g. `90deg`) | none | 3D rotation along Y-axis |
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| `rotateY` | string (e.g. `90deg`) | none | 3D rotation along Y-axis |
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| `rotateZ` | string (e.g. `90deg`) | none | 3D rotation along Z-axis |
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| `rotateZ` | string (e.g. `90deg`) | none | 3D rotation along Z-axis |
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