| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 | cmake_minimum_required(VERSION 3.14)project(app_flowy LANGUAGES CXX)set(BINARY_NAME "app_flowy")cmake_policy(SET CMP0063 NEW)set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")# Configure build options.get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)if(IS_MULTICONFIG)  set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"    CACHE STRING "" FORCE)else()  if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)    set(CMAKE_BUILD_TYPE "Debug" CACHE      STRING "Flutter build mode" FORCE)    set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS      "Debug" "Profile" "Release")  endif()endif()set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")# Use Unicode for all projects.add_definitions(-DUNICODE -D_UNICODE)# Compilation settings that should be applied to most targets.function(APPLY_STANDARD_SETTINGS TARGET)  target_compile_features(${TARGET} PUBLIC cxx_std_17)  target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")  target_compile_options(${TARGET} PRIVATE /EHsc)  target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")  target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")endfunction()set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")# Flutter library and tool build rules.add_subdirectory(${FLUTTER_MANAGED_DIR})# Application buildadd_subdirectory("runner")# Generated plugin build rules, which manage building the plugins and adding# them to the application.include(flutter/generated_plugins.cmake)# === Installation ===# Support files are copied into place next to the executable, so that it can# run in place. This is done instead of making a separate bundle (as on Linux)# so that building and running from within Visual Studio will work.set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")# Make the "install" step default, as it's required to run.set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)  set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)endif()set(DART_FFI_DIR "${CMAKE_INSTALL_PREFIX}")set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"  COMPONENT Runtime)install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"  COMPONENT Runtime)install(FILES "${DART_FFI_DLL}" DESTINATION "${DART_FFI_DIR}"  COMPONENT Runtime)install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"  COMPONENT Runtime)if(PLUGIN_BUNDLED_LIBRARIES)  install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"    DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"    COMPONENT Runtime)endif()# Fully re-copy the assets directory on each build to avoid having stale files# from a previous install.set(FLUTTER_ASSET_DIR_NAME "flutter_assets")install(CODE "  file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")  " COMPONENT Runtime)install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"  DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)# Install the AOT library on non-Debug builds only.install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"  CONFIGURATIONS Profile;Release  COMPONENT Runtime)
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