customizing.md 7.6 KB

How to customize ...

Customize a shortcut event

We will use a simple example to illustrate how to quickly add a shortcut event.

For example, typing _xxx_ will be converted into xxx.

Let's start with a blank document.

@override
Widget build(BuildContext context) {
  return Scaffold(
    body: Container(
      alignment: Alignment.topCenter,
      child: AppFlowyEditor(
        editorState: EditorState.empty(),
        keyEventHandlers: const [],
      ),
    ),
  );
}

At this point, nothing magic will happen after typing _xxx_.

Before

Next, we will create a function to handle an underscore input.

import 'package:appflowy_editor/appflowy_editor.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

FlowyKeyEventHandler underscoreToItalicHandler = (editorState, event) {
  // Since we only need to handler the input of `underscore`.
  // All inputs except `underscore` will be ignored directly.
  if (event.logicalKey != LogicalKeyboardKey.underscore) {
    return KeyEventResult.ignored;
  }
};

Then, we need to determine if the currently selected node is TextNode and the selection is collapsed.

// ...
FlowyKeyEventHandler underscoreToItalicHandler = (editorState, event) {
  // ...
  
  // Obtaining the selection and selected nodes of the current document through `selectionService`.
  // And determine whether the selection is collapsed and whether the selected node is a text node.
  final selectionService = editorState.service.selectionService;
  final selection = selectionService.currentSelection.value;
  final textNodes = selectionService.currentSelectedNodes.whereType<TextNode>();
  if (selection == null || !selection.isSingle || textNodes.length != 1) {
    return KeyEventResult.ignored;
  }

Now, we start dealing with underscore.

Look for the position of the previous underscore and

  1. return, if not found.
  2. if found, the text wrapped in between two underscores will be displayed in italic.
// ...
FlowyKeyEventHandler underscoreToItalicHandler = (editorState, event) {
  // ...

  final textNode = textNodes.first;
  final text = textNode.toRawString();
  // Determine if `underscore` already exists in the text node
  final previousUnderscore = text.indexOf('_');
  if (previousUnderscore == -1) {
    return KeyEventResult.ignored;
  }

  // Delete the previous `underscore`,
  // update the style of the text surrounded by two underscores to `italic`,
  // and update the cursor position.
  TransactionBuilder(editorState)
    ..deleteText(textNode, previousUnderscore, 1)
    ..formatText(
      textNode,
      previousUnderscore,
      selection.end.offset - previousUnderscore - 1,
      {'italic': true},
    )
    ..afterSelection = Selection.collapsed(
      Position(path: textNode.path, offset: selection.end.offset - 1),
    )
    ..commit();

  return KeyEventResult.handled;
};

So far, the 'underscore handler' function is done and the only task left is to inject it into the AppFlowyEditor.

@override
Widget build(BuildContext context) {
  return Scaffold(
    body: Container(
      alignment: Alignment.topCenter,
      child: AppFlowyEditor(
        editorState: EditorState.empty(),
        keyEventHandlers: [
            underscoreToItalicHandler,
        ],
      ),
    ),
  );
}

After

[Complete code example]()

Customize a component

We will use a simple example to showcase how to quickly add a custom component.

For example, we want to render an image from the network.

To start with, let's create an empty document by running commands as follows:

@override
Widget build(BuildContext context) {
  return Scaffold(
    body: Container(
      alignment: Alignment.topCenter,
      child: AppFlowyEditor(
        editorState: EditorState.empty(),
        keyEventHandlers: const [],
      ),
    ),
  );
}

Next, we choose a unique string for your custom node's type. We use network_image in this case. And we add network_image_src to the attributes to describe the link of the image.

For the definition of the [Node](), please refer to this [link]().

{
  "type": "network_image",
  "attributes": {
    "network_image_src": "https://docs.flutter.dev/assets/images/dash/dash-fainting.gif"
  }
}

Then, we create a class that inherits [NodeWidgetBuilder](). As shown in the autoprompt, we need to implement two functions:

  1. one returns a widget
  2. the other verifies the correctness of the [Node]().
import 'package:appflowy_editor/appflowy_editor.dart';
import 'package:flutter/material.dart';

class NetworkImageNodeWidgetBuilder extends NodeWidgetBuilder {
  @override
  Widget build(NodeWidgetContext<Node> context) {
    throw UnimplementedError();
  }

  @override
  NodeValidator<Node> get nodeValidator => throw UnimplementedError();
}

Now, let's implement a simple image widget based on Image.

It is important to note that the State of the returned Widget must be with [Selectable]().

For the definition of the [Selectable](), please refer to this [link]().

class _NetworkImageNodeWidget extends StatefulWidget {
  const _NetworkImageNodeWidget({
    Key? key,
    required this.node,
  }) : super(key: key);

  final Node node;

  @override
  State<_NetworkImageNodeWidget> createState() =>
      __NetworkImageNodeWidgetState();
}

class __NetworkImageNodeWidgetState extends State<_NetworkImageNodeWidget>
    with Selectable {
  RenderBox get _renderBox => context.findRenderObject() as RenderBox;

  @override
  Widget build(BuildContext context) {
    return Image.network(
      widget.node.attributes['network_image_src'],
      height: 200,
      loadingBuilder: (context, child, loadingProgress) =>
          loadingProgress == null ? child : const CircularProgressIndicator(),
    );
  }

  @override
  Position start() => Position(path: widget.node.path, offset: 0);

  @override
  Position end() => Position(path: widget.node.path, offset: 1);

  @override
  Position getPositionInOffset(Offset start) => end();

  @override
  List<Rect> getRectsInSelection(Selection selection) =>
      [Offset.zero & _renderBox.size];

  @override
  Selection getSelectionInRange(Offset start, Offset end) => Selection.single(
        path: widget.node.path,
        startOffset: 0,
        endOffset: 1,
      );

  @override
  Offset localToGlobal(Offset offset) => _renderBox.localToGlobal(offset);
}

Finally, we return _NetworkImageNodeWidget in the build function of NetworkImageNodeWidgetBuilder and register NetworkImageNodeWidgetBuilder into AppFlowyEditor.

class NetworkImageNodeWidgetBuilder extends NodeWidgetBuilder {
  @override
  Widget build(NodeWidgetContext<Node> context) {
    return _NetworkImageNodeWidget(
      key: context.node.key,
      node: context.node,
    );
  }

  @override
  NodeValidator<Node> get nodeValidator => (node) {
        return node.type == 'network_image' &&
            node.attributes['network_image_src'] is String;
      };
}
final editorState = EditorState(
  document: StateTree.empty()
    ..insert(
      [0],
      [
        TextNode.empty(),
        Node.fromJson({
          'type': 'network_image',
          'attributes': {
            'network_image_src':
                'https://docs.flutter.dev/assets/images/dash/dash-fainting.gif'
          }
        })
      ],
    ),
);
return AppFlowyEditor(
  editorState: editorState,
  customBuilders: {
    'network_image': NetworkImageNodeWidgetBuilder(),
  },
);

[Here you can check out the complete code file of this example]()