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							- cmake_minimum_required(VERSION 3.10)
 
- project(runner LANGUAGES CXX)
 
- set(BINARY_NAME "app_flowy")
 
- set(APPLICATION_ID "com.example.app_flowy")
 
- cmake_policy(SET CMP0063 NEW)
 
- set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
 
- # Root filesystem for cross-building.
 
- if(FLUTTER_TARGET_PLATFORM_SYSROOT)
 
-   set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
 
-   set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
 
-   set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
 
-   set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
 
-   set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
 
-   set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
 
- endif()
 
- # Configure build options.
 
- if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
 
-   set(CMAKE_BUILD_TYPE "Debug" CACHE
 
-     STRING "Flutter build mode" FORCE)
 
-   set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
 
-     "Debug" "Profile" "Release")
 
- endif()
 
- # Compilation settings that should be applied to most targets.
 
- function(APPLY_STANDARD_SETTINGS TARGET)
 
-   target_compile_features(${TARGET} PUBLIC cxx_std_14)
 
-   target_compile_options(${TARGET} PRIVATE -Wall -Werror)
 
-   target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
 
-   target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
 
- endfunction()
 
- set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
 
- # Flutter library and tool build rules.
 
- add_subdirectory(${FLUTTER_MANAGED_DIR})
 
- # System-level dependencies.
 
- find_package(PkgConfig REQUIRED)
 
- pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
 
- add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
 
- # Application build
 
- add_executable(${BINARY_NAME}
 
-   "main.cc"
 
-   "my_application.cc"
 
-   "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
 
- )
 
- apply_standard_settings(${BINARY_NAME})
 
- target_link_libraries(${BINARY_NAME} PRIVATE flutter)
 
- target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
 
- add_dependencies(${BINARY_NAME} flutter_assemble)
 
- # Only the install-generated bundle's copy of the executable will launch
 
- # correctly, since the resources must in the right relative locations. To avoid
 
- # people trying to run the unbundled copy, put it in a subdirectory instead of
 
- # the default top-level location.
 
- set_target_properties(${BINARY_NAME}
 
-   PROPERTIES
 
-   RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
 
- )
 
- # Generated plugin build rules, which manage building the plugins and adding
 
- # them to the application.
 
- include(flutter/generated_plugins.cmake)
 
- # === Installation ===
 
- # By default, "installing" just makes a relocatable bundle in the build
 
- # directory.
 
- set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
 
- if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
 
-   set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
 
- endif()
 
- # Start with a clean build bundle directory every time.
 
- install(CODE "
 
-   file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
 
-   " COMPONENT Runtime)
 
- set(DART_FFI_DIR "${CMAKE_INSTALL_PREFIX}/lib")
 
- set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
 
- set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
 
- install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
 
-   COMPONENT Runtime)
 
- install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
 
-   COMPONENT Runtime)
 
- install(FILES "${DART_FFI_DLL}" DESTINATION "${DART_FFI_DIR}"
 
-   COMPONENT Runtime)
 
- install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
 
-   COMPONENT Runtime)
 
- if(PLUGIN_BUNDLED_LIBRARIES)
 
-   install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
 
-     DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
 
-     COMPONENT Runtime)
 
- endif()
 
- # Fully re-copy the assets directory on each build to avoid having stale files
 
- # from a previous install.
 
- set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
 
- install(CODE "
 
-   file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
 
-   " COMPONENT Runtime)
 
- install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
 
-   DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
 
- # Install the AOT library on non-Debug builds only.
 
- if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
 
-   install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
 
-     COMPONENT Runtime)
 
- endif()
 
 
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