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+cmake_minimum_required(VERSION 3.10)
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+project(runner LANGUAGES CXX)
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+
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+set(BINARY_NAME "app_flowy")
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+set(APPLICATION_ID "com.example.app_flowy")
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+
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+cmake_policy(SET CMP0063 NEW)
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+
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+set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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+
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+# Root filesystem for cross-building.
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+if(FLUTTER_TARGET_PLATFORM_SYSROOT)
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+ set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
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+ set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
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+ set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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+ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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+ set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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+ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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+endif()
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+
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+# Configure build options.
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+if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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+ set(CMAKE_BUILD_TYPE "Debug" CACHE
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+ STRING "Flutter build mode" FORCE)
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+ set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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+ "Debug" "Profile" "Release")
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+endif()
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+
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+# Compilation settings that should be applied to most targets.
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+function(APPLY_STANDARD_SETTINGS TARGET)
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+ target_compile_features(${TARGET} PUBLIC cxx_std_14)
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+ target_compile_options(${TARGET} PRIVATE -Wall -Werror)
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+ target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
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+ target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
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+endfunction()
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+
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+set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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+
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+# Flutter library and tool build rules.
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+add_subdirectory(${FLUTTER_MANAGED_DIR})
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+
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+# System-level dependencies.
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+find_package(PkgConfig REQUIRED)
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+pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
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+
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+add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
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+
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+# Application build
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+add_executable(${BINARY_NAME}
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+ "main.cc"
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+ "my_application.cc"
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+ "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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+)
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+apply_standard_settings(${BINARY_NAME})
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+target_link_libraries(${BINARY_NAME} PRIVATE flutter)
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+target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
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+add_dependencies(${BINARY_NAME} flutter_assemble)
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+# Only the install-generated bundle's copy of the executable will launch
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+# correctly, since the resources must in the right relative locations. To avoid
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+# people trying to run the unbundled copy, put it in a subdirectory instead of
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+# the default top-level location.
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+set_target_properties(${BINARY_NAME}
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+ PROPERTIES
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+ RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
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+)
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+
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+# Generated plugin build rules, which manage building the plugins and adding
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+# them to the application.
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+include(flutter/generated_plugins.cmake)
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+
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+
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+# === Installation ===
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+# By default, "installing" just makes a relocatable bundle in the build
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+# directory.
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+set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
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+if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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+ set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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+endif()
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+
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+# Start with a clean build bundle directory every time.
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+install(CODE "
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+ file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
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+ " COMPONENT Runtime)
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+
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+set(DART_FFI_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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+set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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+set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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+
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+install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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+ COMPONENT Runtime)
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+
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+install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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+ COMPONENT Runtime)
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+
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+install(FILES "${DART_FFI_DLL}" DESTINATION "${DART_FFI_DIR}"
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+ COMPONENT Runtime)
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+
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+install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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+ COMPONENT Runtime)
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+
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+if(PLUGIN_BUNDLED_LIBRARIES)
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+ install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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+ DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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+ COMPONENT Runtime)
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+endif()
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+
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+# Fully re-copy the assets directory on each build to avoid having stale files
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+# from a previous install.
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+set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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+install(CODE "
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+ file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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+ " COMPONENT Runtime)
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+install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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+ DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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+
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+# Install the AOT library on non-Debug builds only.
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+if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
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+ install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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+ COMPONENT Runtime)
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+endif()
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